Unsurprisingly, everything crumbles into absolute chaos, and one rather ambitious vampire begins raising an army of monstrosities by toying with the evolution process of the vampiric change. The game starts off pretty much as expected Jesse hunts down some bloodsuckers in a few daunting locations, we get to learn the game's basic mechanics, and then we head back to the Institute with the knowledge that we can probably do an alright job at keeping the Old West safe. We step into the boots of Jesse Rentier, a monster hunter and heir of the Rentier Institution - the Old West's only line of defence against the vampires preying on the populace - and son of the Institute's current director, William Rentier. I'm pleased to say, not that there is anything wrong with the Shadow Warrior approach, that I've found Evil West to be its own beast, with a grounded storyline, interesting characters, and enough character progression to keep things interesting. After thoroughly enjoying Flying Wild Hog's Shadow Warrior 3 earlier this year, though, I did have my reservations as to whether this would remain a more serious story, or whether it would begin to devolve into an Old West rootin'-tootin'-and-shootin' version of Shadow Warrior. There is something about the stylised, skill-based combat that had me yearning for a new adventure, and the linear story-driven approach was the icing on the cake. Being quite the fan of horror-esque storylines, undead creatures, and the fairly brutal world of the old Frontier, Evil West caught my attention pretty quickly when it was announced.
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